By Diana Brown (Eds.)
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Additional resources for Agile User Experience Design. A Practitionerï¿½s Guide to Making It Work
He or she should not declare the change to be “not Agile” and try to talk the team out of doing it. This role is really that of a facilitator who has a good working understanding of Agile processes and helps the team get the most that it can out of working in an Agile way. 5 Sprints. Sprint Essentially, a sprint is single development iteration in a given release. Each sprint has a scope to which the team commits and its goal is to have demonstrable software at the end. A single release cycle is made up of a series of sprints.
Com, and created a style guide to alleviate some of the design burden and work more efficiently. Using techniques like style guides, style sheets, and pattern libraries can offer predefined solutions. This allows the team to focus on the communication and design of the higher-level elements of the design, rather than spend time and energy explaining how a widget should look or behave. Jeff’s team also began prototyping its designs, so that members could communicate their design intentions without having to produce heavyweight documents.
One thing to consider about Agile, however, is that, even if the UX role is broadly deﬁned for the organization, each Agile team works in a slightly different way to ﬁt its team members. Even if you do not get to deﬁne a new role for UX across the company, there is certainly room within Agile for your project team(s) to leverage your unique skills to great effect and with your direct input. Probably the most important issue for the UX person to bear in mind is that out-of-the-box Agile methods tend to focus exclusively on the process of creating code and pay little attention to other functional areas.
Agile User Experience Design. A Practitionerï¿½s Guide to Making It Work by Diana Brown (Eds.)